


Extremely detailed and complicated controls, dials, and gauges litter the screen just the way you’d expect to see them in a real aircraft. The options for the game allow you to specify the sensitivity of all the controls and controllers separately, so you should be able to find a setting that suits you. If you don’t have a joystick or flight yoke, you can also use your mouse and the keyboard, although I couldn’t find the "Mouse as Yoke" option anymore (this option let you control the plane with your mouse in previous versions). Whether I was using a joystick or not, the plane’s rudder seemed to be stuck just slightly off to the left, which made taxiing more difficult than it should’ve been and not all planes have a rudder adjustment (or at least that I could find) to fix this.

I did run into one anomaly with the rudder, though. The general flight controls when used with a good flight joystick (I used a Microsoft Sidewinder 3D Pro) feel nice and respond just like I’d expect in a real airplane. Well, if you’ve played any recent version of Flight Simulator then you already know what to expect for the most part.
